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Demand for Webgames Set to Shoot Up in Asia-Pacific in Coming Years

The global webgame market valuation will rise from $3.5 billion in 2019 to $6.5 billion by 2030. Furthermore, the market is predicted to demonstrate a CAGR of 5.7% between 2020 and 2030. Depending on genre, webgames are classified into sports games, real-time strategy games, massive multiplayer online roleplaying games (MMORPGs), arcade games, and first-person shooters.

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Out of these, the popularity of first-person shooters will grow sharply across the world in the forthcoming years, as per the estimates of P&S Intelligence, a market research company based in India. These types of games are not like the third-person shooters, in which, the gamers can see the character which they are controlling. As these games are highly engrossing and thrilling, their popularity is soaring rapidly all over the world.

Globally, the webgame industry is predicted to exhibit the fastest growth in the Asia-Pacific (APAC) region in the upcoming years. This will be because of the surging penetration of the internet and laptops, tablets, and personal computers, the surging consumer spending, and the existence of a large gaming population in the region.

Apart from APAC, the industry is also predicted to register huge growth in North America and Europe in the coming years. Hence, it can be said with full surety that the demand for webgames will surge all over the world in the coming years, mainly because of the increasing penetration of the internet and the ballooning number of smartphone and tablet users around the world.




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