The surging penetration of the internet is also fueling the expansion of the webgame market. According to the International Telecommunication Union, the global internet penetration rose from 23.1% to 51.4% from 2008 to 2018. Because of the soaring internet connectivity, people all over the world are increasingly becoming addicted to various online browser games.
Depending on genre, the market is divided into first-person shooters, massive multiplayer online roleplaying games (MMORPGs), arcade games, sports games, and real-time strategy games. Out of these, the first-person shooter category is predicted to exhibit rapid advancement in the market in the future years.
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Unlike the third-person shooter games in which the user can see their character, in first-person shooters, the user cannot see the model of their character. Instead, they can see the world from their character’s eyes. These types of games are gaining massive popularity all over the world, on account of their thrilling nature.
Globally, the webgame market recorded the highest growth in Asia-Pacific (APAC) in the past. This was because of the high disposable income of the people residing in the regional countries such as India and China. In the last few years, the per capita disposable income of the inhabitants of these countries has risen massively. For example, in the first half of 2019, the per capita disposable income of people in China was $2,227, which was a growth of 8.8% Y-o-Y.
Hence, it can be said with certainty that the market would demonstrate huge expansion all over the world in the forthcoming years, mainly because of the ballooning usage of tablets and smartphones and the rising penetration of the internet in various countries around the world. This market research report provides a comprehensive overview of the webgame market
Depending on genre, the market is divided into first-person shooters, massive multiplayer online roleplaying games (MMORPGs), arcade games, sports games, and real-time strategy games. Out of these, the first-person shooter category is predicted to exhibit rapid advancement in the market in the future years.
Get the Sample Copy of this Report @ https://www.psmarketresearch.com/market-analysis/webgame-market-insights/report-sample
Unlike the third-person shooter games in which the user can see their character, in first-person shooters, the user cannot see the model of their character. Instead, they can see the world from their character’s eyes. These types of games are gaining massive popularity all over the world, on account of their thrilling nature.
Globally, the webgame market recorded the highest growth in Asia-Pacific (APAC) in the past. This was because of the high disposable income of the people residing in the regional countries such as India and China. In the last few years, the per capita disposable income of the inhabitants of these countries has risen massively. For example, in the first half of 2019, the per capita disposable income of people in China was $2,227, which was a growth of 8.8% Y-o-Y.
Hence, it can be said with certainty that the market would demonstrate huge expansion all over the world in the forthcoming years, mainly because of the ballooning usage of tablets and smartphones and the rising penetration of the internet in various countries around the world. This market research report provides a comprehensive overview of the webgame market
- Historical and the present size of the webgame market
- Future potential of the market through its forecast for the period 2020– 2030
- Major factors driving the market and their impact during the short, medium, and long terms
- Market restraints and their impact during the short, medium, and long terms
- Recent trends and evolving opportunities for the market participants
- Historical and the present size of the market segments and understand their comparative future potential
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